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2016年3月22日星期二

Game Developers Conference next picture sketched VR industry

Last week in San Francisco's Moscone Center, you will see a group of strange people: they wore glasses equipment often appear in science fiction movies, the handheld oddly shaped handle, doing all kinds of strange things: or laughter, or looked around, not even when you scream, their behavior sometimes caused by the crowd around the waves of laughter. This is the Game Developers Conference during this session, it is the venue to experience virtual reality game or movie scene when. Anywhere in this year's Game Developers Conference site, you are hard to escape the notion VR. Whether hardware manufacturers, technology providers, content developers, everyone is talking about VR. The most eye-catching exhibition center, the largest area of ​​the VR experience area, whether it is Ubisoft, EA develop these manufacturers or in a corner booth petty developers, more or less, and VR have linked these relationships. Whether you are willing to accept, VR (Virtual Reality) wave has been fast and furious. Although Developer Conference is the industry of the General Assembly, perhaps a scene happening here does not represent the end consumer attitude, but to a certain extent, their actions today will affect tomorrow's market, to participate in this year's Game Developers Conference developers 75% believe that VR / AR is a sustainable business. These developers are standing "air" on and create more "air." During this Game Developers Conference officially announced the price and release date of the Sony Playstation VR, VR marks the three high-end hardware utmost pattern has been formed, while the platform is based on three further improve the content, the next step to promote VR industry overall prosperity, you need based on the contents of a large outbreak of this platform, developers are a key part of this process, VR / AR developers Conference this is the first time during the game developers Conference held separately on the industry the general consensus. In last year's Game Developers Conference, a survey showed that 16% of the developers of the game project is being developed VR, while a year ago the figure was only 7%. In actively promote the hardware platform manufacturers, this figure is expected to further increase in the future, the future picture of the VR industry is becoming clearer. High-end VR hardware three pillars formed When Sony Entertainment during the Game Developers Conference this announcement Playstation VR price and official release date, meaning that Sony, HTC and Oculus VR three major high-end equipment manufacturers accounted for the three pillars of leading has been formed. Frozen Games - Juegos de Frozen - Jogos de Frozen - Permainan Frozen - Игры Холодное сердце
Giochi di Frozen - Frozen Spelletjes - Gry Kraina lodu - Elsa Spiele - Jeux de Frozen - Elsa Oyunlari Relatively simple hardware parameters from the point of view, whether it is the screen resolution, viewing angle, the picture delay, Playstation VR, technical differences Oculus Rift and HTC Vive is not large, the three main difference lies in its respective manufacturers rely on different advantages and operational characteristics. First look at Sony, it released Playstation VR not as a separate hardware products, but should be seen to Playstation 4 as the core of the terminal expansion kit. Sony Pictures Entertainment's hardware strategy is actually very clear from a long time ago: The Playstation 4 terminal as a smart home entertainment center, on the platform can not only play games, watch movies, online video, interact, meet almost all modern home entertainment demand. On this basis, the platform derived Playstation Camera and Playstation Move and other hardware products, is in order to further meet the somatosensory control of the experience, and now extended out PlaystationVR, it is in the previous basis, further to the virtual reality extending applications. Since Sony PS4 players huge user groups (about 40 million), plus Playstaion VR industry itself is called the $ 400 price of the price of conscience, was released Playstation VR makes it very competitive in its Amazon UK site open ten minutes after booking, the first reservation will be sold at the same time, sales of Playstation Camera with the device after the Sony conference also increased by 10 times within a day. The Oculus Rift and HTC Vive is more like an independent virtual reality hardware product of the times, if consumers want to get the best experience effect, in addition to external equipment purchased these VR (priced at $ 599 and $ 799) upgrade computer equipment is basically essential. From behind the three high-end VR hardware device manufacturers, Sony is undoubtedly the most advantage in gaming, Playstation VR after release, announced at the same time a message is that the world has more than 230 game companies are or will be developed based on Sony's virtual reality platform game, Sony announced that aspect, as of the end of this year, there will be 50 models based solely on VR games available. Oculus Rift The back of Facebook, to let people outside the game, on the field of social virtual reality have more imagination. A month ago Facebook CEO Mark Zuckerberg unveiled at Mobile World Congress had an accident on the outside world, VR in the future will be the social platform. The world's hope for the future of the social king after entering the era of virtual reality, the same can grasp virtual reality to change human society and social behavior brings. In addition, although neither Sony solid foundation in the game industry, there is no place in the social aspect of Facebook, but HTC and Valve co Vive behind, making its content in the game to become a strong competitor, while technically Vive compared with the other two also have some attractions, providing developers with more space for imagination, which is currently still an important reason for many content developers importance Vive platform, especially when it comes to some implementations more the VR room to move content, Vive at present is the developer's choice. VR content or the outbreak of the second half will be fully After the hardware platform pattern has been formed, the key lies in the development of VR industry will be based on the production of this new platform content. At this Game Developers Conference, there are more than 70 models VR debut game, the number of game content on three different platforms substantially equal shares. The HTC Vive total of 30 models, a total of more than 40 on the Oculus Rift. According to data recently released by VR Goldman Sachs report provided in 2025, VR content sales will reach $ 35 billion, of which video game revenue will reach $ 11.6 billion, accounting for the absolute leading position in sales after the equivalent of 4 total income (live, studio entertainment, retail, real estate). Currently VR content production is still driven by the three major manufacturers, content developers follow. In addition, Sony announced that it will release 50 models by the end of the game based PlaystationVR outside, Facebook's Oculus also announced that it will release 30 models based on Oculus Rift equipment at the end of the game, before the end of 2016, at least 100 also introduced a variety of virtual reality games. Game Developers Conference organizers survey last year of 2,000 game developers worldwide showed that 16% of the developers of the project is being developed VR games, while the previous year the figure was only 7%, with the VR hardware platform further improve future VR content development of the number of developers is expected to increase further. With the VR hardware device pattern forming, hardware-based content platform structures are gradually perfected. HTC Outside Steam VR, additionally set up their own VR platform -VivePort, which along with the PC and the user interface within a VR. Sony's content platform is relatively mature and improve, through based on the Playstation Network and Playstation Playstation Store, Sony can be relatively easily added to the appropriate VR games and entertainment content, while also Oculus Platform to build the basic shape, with hundreds of the end of the game release, and more rich content based on this platform, in addition, the future may also be given to the social application platform in addition to games, entertainment more imagination.

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