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2016年3月19日星期六

Oculus founder: do not care VR developers injured deepest

Oculus VR is the first year 18-year-old Palmer Rajeh (Palmer Luckey) at the parents' house development of a play princess games prototype. He then taped over additional prototype equipment, and has been vigorously promote John Carmack (JOhn Carmack) and other technology magnate. After the road is smooth sailing: first from Kickstarter completed multi-million dollar crowdfunding success, then set off a grassroots movement of virtual reality developer (and continues today). Still later, it was to spend $ 2 billion acquisition of Facebook. Oculus VR launched a new generation of enthusiasm throughout the world of virtual reality products - today's virtual reality technology has not only been supported by a large community of virtual reality, abundant resources large companies interested in them, are looking forward to this final key technology into the mainstream. Oculus VR next milestone will occur on March 28, then, the company's flagship product Oculus Rift will be officially shipping. Just the day before the conference, "Game Developers Conference," We work with Oculus founder Raj started a conversation, talk about various issues related to the conference, as well as game developers should pay attention to the problem of. Q: Oculus commercial products to be released, you are in any mood? She worried, or expect? A: Actually not too worried. Just face it. Our product will be released in two weeks, but has previously been engaged in a number of years of research and development, pressure is definitely there. We need to do the press conference, everything must be done properly. So far everything goes smoothly. But it does have some concerns. Q: Do you think what makes the perfect release? A: The release is perfect, when we get Rift, plug in the power, PC side there is no problem, no problem the software end, after which they kept playing the game the next week. This is the perfect release. The reality is, when you hardware products out of the lab, into the household, there will be all sorts of problems. You have to be ready, you need to repair all kinds of loopholes, make various adjustments to help people solve problems. We are ready. This is really important. Each vulnerability requires enormous effort in terms of customer service and troubleshooting. Q: Rift release, short-term market virtual reality look like? For example, after one year? A: The short-term situation after one year? I do not know what you want to know? I think many people will use our helmets.play nail games I think many people will use the Gear VR, there will be a lot of people use other virtual reality products. I think there will be a lot of virtual reality equipment to earn a lot of money. There may be some real breakthrough, they will earn a lot of money. I think there are a lot of people get a high degree of attention, even if they are not the most successful applications, but because virtual reality is too new, and there are too many different things happen, it will contribute to this phenomenon. Compared with the already released the game for many years, the current virtual reality content is relatively limited. I think many developers will be a great success. Q: What is your daily work now? A: What I have done, I helped develop the software, as well as studio team, release team, the game team to help. I kept playing all kinds of games, help them before posting polished product. I like to do hardware work, but to be honest, the hardware has long been fixed. We are in a rapid stage of production, as soon as it is delivered to the people. Of course, I would like to communicate with the media responsible for this now, tell the media what we're doing. Q: When do you think this kind of virtual reality products will be popular in the mass market? For this product, how do you define "mass market"? A: I do not know, I will not try to define the so-called "mass market", because everyone has their own different definitions ...... people will say, 2016 is "Virtual Reality." I think in many ways, they're right, but that does not mean that virtual reality will be as popular as the iPhone this year. This does not even mean it this year can be as popular as the Palm Pilot. Want to attract hundreds of millions or tens of millions of users, you need to go through a gradual process. But I do not think need to become a mass-market mainstream products can be considered a success. Even sales of products not so much, but it continues to build the ecosystem and to be a great success. You do not have to develop everyone will buy. Q: Oculus co-founder Brendan Yili Bu (Brenda Iribe) is expected, with the development of Oculus, the number of games play kids games and non-gaming will each half. Do you still think so? A: We still think the number should be over time and change. The game industry has to know how to develop real-time and realistic 3D environment, so they speed into virtual reality will soon. Most already have or want to buy high-end PC graphics capabilities powerful people are gamers, so must be very large proportion of the early games. I think that, over time, will gradually change the ratio, the proportion of the game will be reduced, other content will increase. But I think the game will continue to grow. To be clear, I'm not saying the game will become less, I think the game will be more and more, the growth rate of only non-gaming applications faster only. Q: What do you want for those who plan to enter the field of virtual reality developers say? A: There are two things. First of all: now it is a good time to develop virtual reality, even if you are not ready to roll. We should now start the test to see if you can learn anything. Even if you can not launch any product, it is possible to experience some virtual reality is a good thing. As a result, when the time comes, you will be able to rapidly advancing. I think, by the virtual reality hit hardest are those who totally does not care about the technology, it does not consider the prospect, not actively try not to actively integrate into the trend. Of course, I may be biased. But I think that virtual reality will be a great success, and then leading the technology industry. If my prediction is correct, those without any consideration of the virtual reality in which people would be difficult to catch up with people who invest time. At the same time, I think the developers should be realistic. Do not believe the most optimistic outlook analysts depicted, especially when virtual reality when those analysts ignorant. I think virtual reality into the mass market and want to really succeed, it takes time. Therefore, they should devote their energies appropriately. Do not blindly say: "Hey, we want to enter the virtual reality industry, by the end of 2018 industry revenue will reach $ 100 billion even if only 1% of the catch, that is a $ 1 billion company.." I guess the trend It does play hair games this development.

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